Tag Archive for: Virtual Reality

A turnkey solution for your business during the pandemic

Reduced Version of VR arena by Virtuactions: Turnkey Solution for Your Business During Pandemic  

The VR industry is experiencing growth at an astounding pace. According to a new report about the position of the VR market, published by Transparency Market Research, it is expected that the value of products based on LBE (location-based entertainment) will have reached 12 324,7 million USD by 2027, and among these products, VR arenas are definitely taking the cake. 

It is rather exorbitant and no longer cost-efficient to run large spaces during the pandemic as not every landlord can offer concessions in price reduction. Besides, the number of clients has noticeably reduced. Unfortunately, a great number of public places are closing during this tough time inasmuch as it is very difficult to stay afloat. It is necessary to find innovative solutions to save a business. However, coronavirus is not a hindrance for VR play games, provided that one is to follow security precautions while using an equipment.

You might say, ‘What about any limitations? How is it possible to play under the circumstances of the COVID19 widespread incidence? It is recommended that one should not gather in big groups’. Well, you are right but as they say, where there’s a will there’s the way. The Virtuactions Company has found the way out for its VR arenas. It has designed a smaller version of VR arena that can become a boon for your business in this challenging and unpredictable situation.

 

What Hallmarks Does Smaller Version of VR Arena have?

  • The number of participants was decreased to four. Thus, a family of four members or a small team of friends can fight in Cyberaction Arena.
  • Small versions of maps with dimensions from 50 sq m. were designed.
  • The fight presents a fast assault duel. The game is very dynamic, there are two bases and several areas for an open combat.
  • There are special conditions for a safe game during the activity on VR arenas.
  • As in the full version of the arena, it is possible to use any available weapon and VR schticks.

Does that sound alluring? Let’s take a closer look at Virtuactions. The company has been selling the ready VR arenas since 2019. During this time, it has done a tremendous job analyzing feedbacks from visitors and the owners upon the gameplay, graphics, device response within the arena, the quality of the chosen game gadgets, the time of the game session, mistakes and technical inaccuracies that occurred during the first months after the launching of arenas. Thus, having corrected these errors, the second-to-none experience was introduced.  

 

Safety Precautions Against Covid19

Having taken into account a foreign experience, we realised some recommendations for owners of Cyberaction Arena. These gudelines can guarantee a relative security for visitors during the game experience. 

In addition, let us tell in a nutshell about the shooter that has gained great popularity and has got numerous positive feedbacks. 

Cyberaction Arena is a VR shooter integrated with the prepared room for a game. The room is equipped with special marks on the floor and walls to provide high-quality tracking through VR headsets. The arena includes 15 maps of various scales, the kit of popular small arts with their recoil and firing characteristics. There is a quick response from gadgets during the fight. The number of players involved in the game was increased to twenty. The game is downloaded to the devices via the Internet from a remote server. Powerful routers are installed in the room to distribute the Internet through wi-fi systems. The main device is Oculus Quest with partial customizing of the batteries and balancing the headset on the head. Arena operator controls the game process via a tablet.

 

Starting VR Business

Even under these difficult circumstances, it is still possible to run a business and have an adequate income. Business in VR industry is extremely promising. Every day we hear about virtual reality in social networks. On this hype, you can manage to do business and get into the swing in the developing industry and get a positive ROI. Being specialists in this field, we recommend learning all VR segments and pay attention to the LBE. Taking into account the experience of foreign colleagues and the statistics of arenas, we can make a conclusion that the payback of VR business can reach $ 10,000 and even more, providing that the profit is steady during three or four months.

Tempting? You can fill in the application and test the beta version on our website!

We hope that the pandemic will be over in the foreseeable future and everyone will be able to return to the normal rhythm of life. 

Wish you all good health and patience during this challenging period!

 

the team of VirtuActions

We are online:
Official website: cbraction
Instagram: cbraction
VK: nikinani
Tel: 8(800) 350-04-41

 

EDIFY – virtual education

An opportunity to co-create and build virtual educational experiences

Edify is a virtual reality and video conferencing platform that enables remote, immersive, and engaging educational experiences.

From demonstrating gravity in a virtual physics lab to teaching immunity inside the human body, edify helps students learn in impossible ways. Developed in partnership with The University of Glasgow, the platform allows educators to take students wherever they want to go, wherever they are, with immersive lessons and hands-on teaching delivered across browser, mobile & VR. Read more

VENICE VR EXPANDED 2020

Virtual Reality joins more and more to the Art world.

Since 2016, the Venice International Film Festival was one of the first film festivals in the world to demonstrate an interest in Virtual Reality.

The development of the VR Theater in 2016 sparked enormous interest among the participants of the Venice Production Bridge. Starting in 2017, La Biennale di Venezia launched the first competition of Virtual Reality works, held for three editions.

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VRDays Europe 2020 – The New Horizons Edition

VRDays Europe 2020 – The New Horizons Edition explores how immersive technologies shape the world of tomorrow!

In ancient Rome, the lustrum was the name for the sacrifice and celebration of a five-year period. It was a moment to unite, reflect and look ahead. With the 5th edition of VR Days, we will do just that. This is why we call VRD Europe 2019 the Lustrum Edition.

VRD Europe is a 3-day conference and exhibition on Virtual, Augmented and Mixed Reality content, creativity, and innovation. Drive business forward with leaders in XR, and celebrate innovation in science and the arts with keynotes, expert sessions, workshops, and seminars with 140+ expert speakers.

Hear from Leland Hedges of Pico Interactive, Monica Arés from Facebook, Microsoft’s Brandon Harper, Rupert Breheny from Google, Mária Rakušanová with HTC Vive, psychologist Albert ‘Skip’ Rizzo from USC’s Department of Psychiatry and Diana del Olomo from Xr4all et al.

Discover the 5 components of VR Days Europe 2020:

  • Church of VR
  • Streaming Conferences
  • Virtual Tradeshow
  • New Horizons Magazine
  • Satellite Events

Get your early bird pass here! 

VRDays Europe 2020 – 4th, 5th and 6th November Amsterdam

Job Position at Irish Manufacturing Research

Irish Manufacturing Research (IMR) is looking to recruit a Senior Circular Economy Researcher and a Circular Economy Researcher, to work in support of a variety of projects related to circular manufacturing (ranging from developing circularity toolkits and circular road maps to inform the development of circular business models to identifying novel symbiotic value chains and anything in between).

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A new face for our Association

EuroVR is a European Association with more than 10 years of experience which provides a network for all those interested in all interactive technologies (VR/AR/MR) to meet, discuss, and promote all topics related to XR technologies. Establishing connections with National Associations and Chapters in relevant fields, promoting research excellence as well as support the creation of Special Interest Groups in specific field. As you know, EuroVR’s goal has always been to create an International Network to establish virtuous circles of collaborations among those operating in the interactive technologies area.

Right now we are currently going through an unprecedented crisis, it is necessary to adapt and modernize to keep up with the times, and it is more essential than ever that we join forces to overcome it together. In the wake of these changes, also our Association needs to evolve and adapt to the current trends, for these reasons we thought it is necessary a rebranding of EuroVR. We are very fond of the name that we have used until now and that has accompanied us for many years, but now it is necessary that our brand also reflects what we do and who we are. We don’t want our brand to be limited only to VR technologies (although in the full name we have since the beginning both VR and AR) but we want to communicate that we include all XR, also looking to the future intelligent interactive technologies.

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Meeting the network: I-SENSE ICCS

Today the category “Meeting the network” brings us to Athens, Greece were ICCS is based.

The Institute of Communication and Computer Systems (ICCS), is a non-profit Academic Research Body established in 1989 by the Hellenic Ministry of Education, Research and Religious Affairs to carry out applied Research and Development activity in the areas of telecommunications, computer systems and their applications in a variety of research themes. ICCS is linked to the National Technical University of Athens (NTUA) and is hosted by the School of Electrical and Computer Engineering (SECE). 

In EuroVR, ICCS is represented by one of its research groups, the Intelligent System Engineering and Novel Simulations Environment (I-SENSE) Group, founded in 2002 by Dr. Angelos Amditis as a continuation of various smaller research groups already active from the early ‘90s.

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Meeting the network: LabLENI – Universidad Politécnica de Valencia

Today the category “Meeting the network” brings us to Valencia, Spain, were in 1990, a small group of researchers and Ph.D. students created LabLENI.

 

 

LabLENI, guided by Professor Mariano Alcañiz, Institute Director and Founder, (among the 10 authors with the highest number of publications worldwide under the topic virtual reality) joined EuroVR Association in 2018 for enhance VR/AR activities around Europe.

 

The Laboratory of Immersive Neurotechnologies carries out research activities for a better understanding and enhancement of human cognition, combining insights and methods from computer science, psychology and neuroscience. They also develop solutions to support real-life studies and interventions, rather than for use in laboratory settings only.

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Meeting the network: VTT Technical Research Centre of Finland Ltd & Kaj Helin

The series to get to know the people who are part of EuroVR Association continues.
For this edition we are please to introduce one of our corporate members: VTT

VTT Technical Research Centre of Finland Ltd is the leading research and technology company in the Nordic countries. With 73 years of experience they use research and knowledge to develop new smart technologies, profitable solutions and innovative services.

VTT has already exploited VR/MR/AR and participatory design for some 25 years in order to design and evaluate high-investment products. The main goal of using the VR/MR/AR environment is to provide all designers and stake holders, including workers, a possibility to experience their future workplaces and/or influence their design.

 

Smart Tram Ecosystem – VTT Research project

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Job opportunity at Swing:It

Swing:It is an Italian SME, quickly growing during the last and the next years.
We are providers of Innovative Solutions for Industry and Research Organisation and leader
on the provisioning of VR/AR/XR software. We provide Innovation in Space/Satellites, Earth
Observation, Life Science, Cultural Heritage/Virtual Museums, Transports, e-Health projects.

The job offer

In the aim of several Research and Development projects/activities, we have several available
permanent positions for junior/senior Computer Scientists or Software Engineers/Architects.

The field of application will be at least one of the following:
– Virtual Reality/Augmented Reality and/or 3D Modeling
– Internet of Things
– Big Data, Deep Learning, Machine Learning
– Visualization solutions

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Tag Archive for: Virtual Reality

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