Location-based entertainment (LBE) is one of the most promising areas in the segment of Virtual Reality. The hallmark is that a group of participants can interact with each other in a virtual environment in the prepared area. Just imagine yourself and your friends exploring an abandoned castle and looking for the answers to the prepared quest and fighting with hordes of zombies in an infected city, while visually and physically feeling your partner next to you in a virtual sphere. All these are plots of various LBE games. The first arenas of this type appeared in 2015 for major players such as Zero Latency, The Void, Sandbox VR, Hologate, IMAX, etc. They created the products based on HTC VIVE headsets and portable PC with a body tracking system via attachable sensors.
The School of Computing Science at the University of Glasgow is offering a permanent academic position as a Lecturer, Senior Lecturer or Reader in Socially Intelligent Technologies(social signal processing, social robotics, affective computing, embodied conversationalagents, etc.)
The University is looking for an outstanding academic who can work with the Glasgow Interactive Systems Section (GIST) on Artificial Intelligence approaches aimed at endowing machines with social intelligence.
The LabLENI laboratory of the I3B of the UPV is looking to incorporate a programmer in the SWen development team. The candidate must have experience in C# programming for .NET Framework and .NET Core environments, as well as knowledge of Java programming for Android. Knowledge of other programming languages and 3D programming and modeling environments as well as web programming will be a plus.
https://www.euroxr-association.org/wp-content/uploads/2020/12/WE-ARE-HIRING.jpg500500Mónicahttps://www.euroxr-association.org/wp-content/uploads/2021/11/EuroXR-Logo.svgMónica2021-03-18 08:44:372021-03-18 08:48:28Open position: Professor positions in Computer Science
The Glasgow School of Art and the Scottish Social Services Council are looking for a Research Assistant, with a Fixed Term Contract (2.5 Months), for the project “Be Me: Virtual Reality immersive experience native smartphone application (iOS and Android)” to implement a user-friendly Virtual Reality Application.
https://www.euroxr-association.org/wp-content/uploads/2020/12/WE-ARE-HIRING.jpg500500Mónicahttps://www.euroxr-association.org/wp-content/uploads/2021/11/EuroXR-Logo.svgMónica2020-12-21 09:19:502021-03-19 14:56:07Open position: Research Assistant at the Glasgow School of Art
Is it possible to develop rehabilitation training to be practiced in the comfort of your home? How to provide a motivating environment to make the train more fun for the patient?
We often ask ourselves these questions, especially during this period when a greater social distancing is imposed on us. The VR4REHAB Projectdemonstrates how using VR technologies can improve the rehabilitation process.
Focus Europe Magazine – Special Edition: VRinSight Green Paper: Boosting Virtual Reality in Learning
The special edition, just been published, features a general presentation of the VRinSight project, flashlights on the current state of VR used in different educational settings, keynote articles from experts across Europe on VR and education, and recommendations to policymakers how to improve the situation, and 24 best practice examples of EU projects in VR presented by their coordinators (Erasmus+, Interreg, Horizon 2020, etc.).
https://www.euroxr-association.org/wp-content/uploads/2020/09/GREEN-PAPER-ENTER-2020-COPERTINA.jpg680486Mónicahttps://www.euroxr-association.org/wp-content/uploads/2021/11/EuroXR-Logo.svgMónica2020-09-23 10:24:492020-09-23 10:26:19President Marco Sacco is a contributor for VRinSight – Green Paper
The leading international summit for cities and urban innovation creates an event for the Covid era.
We are pleased to officially announce the last collaboration that EuroXR has undertaken with Smart City Live and we are glad to support their cause.
Smart City Expo World Congress (SCEWC), the leading international summit on cities and smart urban solutions organized by Fira de Barcelona will hold on November 17-18 an innovative edition under the name Smart City Live. The urban summit will present a new two-day format aimed at providing the best possible urban knowledge platform in and for the Covid19 pandemic context.
https://www.euroxr-association.org/wp-content/uploads/2020/09/Smart-City-Live.png312820Mónicahttps://www.euroxr-association.org/wp-content/uploads/2021/11/EuroXR-Logo.svgMónica2020-09-18 08:32:362020-09-18 08:42:26EuroXR partnered with Smart City Live
Reduced Version of VR arena by Virtuactions: Turnkey Solution for Your Business During Pandemic
The VR industry is experiencing growth at an astounding pace. According to a new report about the position of the VR market, published by Transparency Market Research, it is expected that the value of products based on LBE (location-based entertainment) will have reached 12 324,7 million USD by 2027, and among these products, VR arenas are definitely taking the cake.
It is rather exorbitant and no longer cost-efficient to run large spaces during the pandemic as not every landlord can offer concessions in price reduction. Besides, the number of clients has noticeably reduced. Unfortunately, a great number of public places are closing during this tough time inasmuch as it is very difficult to stay afloat. It is necessary to find innovative solutions to save a business. However, coronavirus is not a hindrance for VR play games, provided that one is to follow security precautions while using an equipment.
You might say, ‘What about any limitations? How is it possible to play under the circumstances of the COVID19 widespread incidence? It is recommended that one should not gather in big groups’. Well, you are right but as they say, where there’s a will there’s the way. The Virtuactions Company has found the way out for its VR arenas. It has designed a smaller version of VR arena that can become a boon for your business in this challenging and unpredictable situation.
What Hallmarks Does Smaller Version of VR Arena have?
The number of participants was decreased to four. Thus, a family of four members or a small team of friends can fight in Cyberaction Arena.
Small versions of maps with dimensions from 50 sq m. were designed.
The fight presents a fast assault duel. The game is very dynamic, there are two bases and several areas for an open combat.
There are special conditions for a safe game during the activity on VR arenas.
As in the full version of the arena, it is possible to use any available weapon and VR schticks.
Does that sound alluring? Let’s take a closer look at Virtuactions. The company has been selling the ready VR arenas since 2019. During this time, it has done a tremendous job analyzing feedbacks from visitors and the owners upon the gameplay, graphics, device response within the arena, the quality of the chosen game gadgets, the time of the game session, mistakes and technical inaccuracies that occurred during the first months after the launching of arenas. Thus, having corrected these errors, the second-to-none experience was introduced.
Having taken into account a foreign experience, we realised some recommendations for owners of Cyberaction Arena. These gudelines can guarantee a relative security for visitors during the game experience.
In addition, let us tell in a nutshell about the shooter that has gained great popularity and has got numerous positive feedbacks.
Cyberaction Arena is a VR shooter integrated with the prepared room for a game. The room is equipped with special marks on the floor and walls to provide high-quality tracking through VR headsets. The arena includes 15 maps of various scales, the kit of popular small arts with their recoil and firing characteristics. There is a quick response from gadgets during the fight. The number of players involved in the game was increased to twenty. The game is downloaded to the devices via the Internet from a remote server. Powerful routers are installed in the room to distribute the Internet through wi-fi systems. The main device is Oculus Quest with partial customizing of the batteries and balancing the headset on the head. Arena operator controls the game process via a tablet.
Starting VR Business
Even under these difficult circumstances, it is still possible to run a business and have an adequate income. Business in VR industry is extremely promising. Every day we hear about virtual reality in social networks. On this hype, you can manage to do business and get into the swing in the developing industry and get a positive ROI. Being specialists in this field, we recommend learning all VR segments and pay attention to the LBE. Taking into account the experience of foreign colleagues and the statistics of arenas, we can make a conclusion that the payback of VR business can reach $ 10,000 and even more, providing that the profit is steady during three or four months.
Tempting? You can fill in the application and test the beta version on our website!
We hope that the pandemic will be over in the foreseeable future and everyone will be able to return to the normal rhythm of life.
Wish you all good health and patience during this challenging period!
https://www.euroxr-association.org/wp-content/uploads/2021/11/EuroXR-Logo.svg00Mónicahttps://www.euroxr-association.org/wp-content/uploads/2021/11/EuroXR-Logo.svgMónica2020-09-16 09:44:552021-11-12 16:16:38A turnkey solution for your business during the pandemic
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